LOCKED IN A MYSTERIOUS ROOM WITH 60 MINUTES TO GET OUT.
Witchcraft & Wizardry
Enrolment is just 60 minutes away and some prankster has played a terrible trick on you and hidden your wand. Explore the depths of the castle and find your wand before the school bell rings.
Chicago in the 1920's, you've been tasked with shutting down one of Al Capone's drinking dens. You'll need to gain access to the speakeasy first and then take it from there....
Time is running out! 60 minutes is all your team have to save yourselves. Crack the codes, solve the puzzles and get the antidote, or else...